Guild-management: Basics

This article is mostly based on the management features and options used in World of Warcraft, but the core concepts should be appropriate for any other guild based MMORPG.

Member: World of Warcraft offers a rank based member management. The guild master can create several ranks with different rights. It’s an important decision which rights are assigned to which rank. It’s important as well to decide how many different ranks the guild should have. Fewer ranks gives the members the feeling of being equal and reduce the impression of „important“ guildmates, who have more rights than others in some ways. On the other hand are a lot of ranks useful for a better distinction of the guild members. The final decision should reflect the general orientation of the guild.
In most cases, it comes down to this question: Are all the members equal or should some members – like raid members – have more or other rights than non-raiding members? Some of these decision are based on the decisions made in the raid-management, too. Therefore guild- and the raid-management should match the ranks in the guild with the positions in the raid.

Guild bank: World of Warcraft offers a guild bank, which allows every member to store items and gold. The main purpose of the guild bank is a general storage for the exchange of items among guildmates. The stored gold can be used for repairing or can be spend for crafting materials or something else the whole guild or the raid benefits from. The guild bank privileges can be assigned via the member ranking system as well.

Examples: A guild, which is formed around a raid, has several positions. These positions should be found in the ranking system as well. In this scenario, there should be a leader rank, an officer rank, a regular member rank, maybe a trial rank and maybe a non-raiding member rank.
The raid-leader should have all available rights. The officer rank depends on the duties assigned to this position. Should the officers be allowed to invite or remove members from the guild? World of Warcraft offers also a guild wide officer chat – should only the officers or everybody are able to read this chat? The officer chat might be used for loot distribution discussions if the raid uses a loot council.
The other ranks should be handled the same way. Think wisely about the tasks and the benefits a particular rank should have. This is mostly important by assigning the guild bank access rights. How much gold can a particular rank spend for repairing? Who is allowed to spend the gold for repairing? Who is allowed to take items from the bank?

A „fun“ guild is a little bit more open minded. The members are just playing for fun. In general, all the members are equal. A differentiation like in non-raiding and raiding personal would be disproportionate.
The only important thing for all the member is being in a guild, playing together with other people and have fun. All these member should be equal. In this case, the guild should use only one member rank and maybe an officer rank. The officer should only be used as a deputy guildmaster.
In some ways a trial rank might be appropriate, if all the other member should have a look on the new member, if he/she fits into the guild.

These are only two examples, but every guild is different. It’s important to figure out which system might work for your own guild. The examples should just be seen as some guidelines how a proper guild management can be approached.

Guild-management: Basics – Roundup

For guild master there are two main features to handle: The ranking system and the guild bank. The ranking system is used to manage the members by giving them some privileges in the guild and access to the guild bank. The guild bank is used for item and gold exchange among the guild members. The access level of the guild bank can be managed via the ranking system as well.

In general, I also like to answer user – in this case your (!) – questions. So, if you’ve a question about the whole topic of raid-management, just write me an e-mail (questions[at]learning-by-gaming.net) and I’ll do my very best to answer them.

Progress!

Wohoo! Achievement unlocked: „Write 5000 words“

Next up: More reading and even more words!

Writing progress!

Writing progress!

Introduction: The need of a leader

Welcome to the third episode of my Raid-Management Guide. This time, I’ll explain why some sort of leadership and management is needed.

The last two parts were about a general overview. In these two parts, I highlighted already some indications why a leader might be appropriate in such an environment: The need of coordination and the need of management. This part will take a closer look at these two needs.

Coordination: In a raid environment, nobody is playing alone. To be successful, there is always a need for some other people, who are online the same time, who are pulling together and who are making a commitment to the same general rules.
To achieve such coordination, there’s a need of a person in charge. A leader, who can set up a raid schedule, writes out some rules and gives everyone the same goal.

It would be very difficult to create a raid without a raid schedule. If there is only one member missing, you’re probably not able to raid. Without such a schedule, nobody knows when a raid starts and ends and it wouldn’t be possible to have everybody online at the same time. A raid schedule is a great tool to get all the members in line and get them online at the exact same time. Such a schedule works a little bit like a rule or a guideline. But this rule needs to be written out by somebody.
The raid schedule is a great tool for the raid preparation as well. Most of the raids have more member than they actually need because often somebody has some more important duties to do and won’t be able to participate in a certain raid. In this case some kind of rotation is needed, so that every member in the raid gets the same amount of raiding time and the other members are able to raid even if someone is missing. To get a rotation working, there’s a need of decision making who will be benched and who will participate in the raid.
-> need of decision making and need of rules

After setting up a schedule, the next thing that is probably needed are some general rules. Without rules, everything would end in chaos. Rules are more guidelines for the members to know, what is expected from them and what they can expect from the raid. Rules can make clear how important it is to show up at raid time. They solve loot distribution issues by giving a standardised way how the loot will be distributed.
The rules should be appropriate for the desired raid environment. A „fun“ raid might have some general rules to get rid of the most common issues like the loot distribution, whereas a „hardcore“ raid might have strict rules, which are declaring what everybody has to do and how to perform.
-> need of rules

The last important thing about coordination is getting the raid to pull together. Everybody needs to know the exact strategy the group is using to kill a certain boss. At least somebody needs to decide which strategy might be appropriate and makes sure, everybody in the raid is up to it.
-> need of decision making and need of instructing

Management: As mentioned before, a raid without member won’t work. This leads to the need of some sort of human resource management. If there is a lack of a certain position (e.g. tank), than some recruitement is needed. If people don’t show up to raids, somebody is needed to get this issue „fixed“.
Generally speaking there’s a need of a person in charge who takes care of every member in the raid, keeps everybody up to the recent tactics and makes sure everybody are following the rules.
-> need of management and need of human resource management

The need of a leader – Roundup

A raid has the need of coordination and management. The coordination part can be seperated into: the need of a raid schedule, the need of rules, the need of instructing and the need of decision making. The management part is about making sure everything runs smoothly. Management includes a huge part of human resource management as well.
These two needs lead to only one thing: there’s a need of a person in charge, who does all these things. Without having one dedicated leader, it would be very difficult to keep a raid working, because the list of the needs demands a person who is in charge: a leader.

In general, I also like to answer user – in this case your (!) – questions. So, if you’ve a question about the whole topic of raid-management, just write me an e-mail (questions[at]learning-by-gaming.net) and I’ll do my very best to answer them.

The first step is done

Nothing much to say. I just decided to create my word document for my master thesis and wrote already 245 (!) words. I think, it could be quite interesting, if I’m keeping track of my writing progress. Or I just present some summarised statistics after I finished …

The beginning of my master thesis

The beginning of my master thesis

Introduction: Relevant positions

Last time, we had a closer look at the general raiding environment. Today, we will examine which relevant positions are available in such a raiding business. At first, we can differentiate between three main categories: Leading position, support position and member position.

Leading position: This position is in charge of the whole group. Everything is based on the decisions of a leader. The leader has the last word in difficult situations and is in most cases responsible for the success of the whole group. The leader has to create an environment where all the members of the group feel welcome, challenged to perform at their best and even improve themselves. Unfortunately this includes also the task of kicking bad members.
The leading role itself can be seperated into two positions: Guildleader and raidleader. Often, these two positions are handled by only one person.

  • The guildleader is in charge for the guild-management. This includes everything related towards the guild like managing the member ranks and the guildbank.
  • The raidleader is in charge for everything related to a certain raid. This includes: managing all the member, making up strategies for the current raid progress, inviting new members and finding solutions for the loot distribution.

Support position / officer: The main purpose of this position is to take charge of some duties of the leader. This could be the position of a second leader, recruiting officer or class / role leader. Every job a raidleader has to do, could create a support position as well. This often happens when the leader can’t handle every job all the time.
As a supporter you’re some kind of leader as well, but you’re only responsible for your specific task given by your leader.

Member position: This is – if you believe it or not – the most important position in the whole raiding environment. Every raid has about one to two leaders, maybe some supporting officers. These management roles are only a few members compared to a whole raid, where (e.g. in WoW 10 oder 25 men) the mass is coming from the member position. If you don’t have enough members, you’re not able to raid. If your members don’t feel welcome, they won’t follow you … and by this, you’re again not able to raid.

In this case: Think wisely about all your decisions. If you’re loosing your members, you can destroy your raid. Without your members, you can’t do anything.

Relevant positions – Roundup

A raid (or a guild) has three main position categories: Leader, support / officer and member. The leader is in charge of the whole raid, the support / officer is only in charge of a certain task. Member is the most valuable position – without enough members, a raid won’t exist.

In general, I also like to answer user – in this case your (!) – questions. So, if you’ve a question about the whole topic of raid-management, just write me an e-mail (questions[at]learning-by-gaming.net) and I’ll do my very best to answer them.

Let the Games begin!

Yesterday I finished and submitted my last essay. From now on, I’m free to work on my master thesis. I’ve got already some literature, which I’ve collected during the last weeks. The first thing I’m up to is find and write some definitions I need to explain and to describe, what’s the current situation in my field of research.

Let the Games begin!

Introduction: Core concept of a raid

Let’s start at the beginning. What is a raid in a MMORPG environment? A raid can be described as a group of people playing together with the same aim – mostly fighting against a boss in a raid instance.
A „group of people“ could be as well described as a team and „together“ evokes some kind of cooperation and collaboration. Basically we now have two main facts: teamwork and cooperation.

The next important point is caused by the game design itself: To go on a raid, you need a particular amount of people online at the same time. If there is only one player missing, you probably won’t be successful. Everybody in a raid is dependent on the other member. This is our third main fact: reliability.

Teamwork, cooperation and reliability – what do these three words evoke?

  • Teamwork needs some kind of coordination and communication. A team is only pulling together if they are working in a coordinated way. So somebody has to coordinate the team members by giving them a common aim to achieve. This is in addition our first indication why some sort of management or leadership is needed. By coordinating the team, the leader often needs to write out some groundrules which are applying to everybody in the raid.
    Communication is very important as well because everbody needs to know what all the other team member are doing. Without communication, nobody knows what to do. Coordination would be impossible because nothing can be coordinated without a particular knowledge. A raid wouldn’t work without any communication. In this case every member should have the ability to communicate.
  • Cooperation is also based on the communication. You can only cooperate if you’re knowing what the others are doing and what you’re supposed to do. Cooperation is also meaning that every member has to have the ability to compromise. You shouldn’t be selfish in a raiding environment because the success of the whole team is important. If the team is successful, everybody will achieve their personal aims too.
  • Finally every raid member needs to be reliable. All the communication and coordination wouldn’t work out well if the team couldn’t rely on particular raid members. The reliability has a broad bandwidth: It goes from being online at raiding-times to the improvement of the own playstyle to enhance the whole raid by doing a better job.

Core concept of a raid – Roundup

A raid in a MMORPG environment is composed of players who are communicative, reliable and are able to compromise. These players are working together in a coordinated way to achieve things they can’t achieve alone.

In general, I also like to answer user – in this case your (!) – questions. So, if you’ve a question about the whole topic of raid-management, just write me an e-mail (questions[at]learning-by-gaming.net) and I’ll do my very best to answer them.

Raid-Management – The new category

And here we go! I’m proud to introduce my new category: „Raid-Management„. In this particular category I like to present some methods of how to successfully manage a raid in MMORPGs.

The first part will be about the general concept of raid-management. What are the most important principles, what is exactly a raid, which positions are available and why is some management needed. The next step will be about the possible positions and the duties of the particular position.
After this introduction part, I’ll take a closer look at the raid-management itself. All the important things you need to know to successfully manage a raid. In this main part of the raid-management category I’ll present also some examples of how you can motivate your fellow raid members.
The next and probably last part will be about the huge topic of problem solving. How you can approach some problems and what tools do you have to get rid of them.

Generally speaking raid-leading isn’t so much different from leading a team in a business environment. It’s even maybe a little bit harder because the raiding happens in the sparetime. Raiding should be fun! This important fact should be kept in mind by leading a raid: all the decisions taken by the raidleader should at first enhance the fun factor for the whole raid.

If you’re following these guidelines you’ll achieve to be a good leader. But you can achieve even more: these presented concepts, principles and methods can be applied to your daily life as well. If you do so, I believe you can solve problems in a better way.

In general, I also like to answer user – in this case your (!) – questions. So, if you’ve a question about the whole topic of raid-management, just write me an e-mail (questions[at]learning-by-gaming.net) and I’ll do my very best to answer them.

Peel banana first, eat second.

There isn’t much to say – so I decided to present some pictures of my recent MoP Beta experience instead!
At first, I had a closer look at the new talent system and tried some skills on a dummy. Btw, the „fun“ glyphs are really fun! I like this new concept.
After this I switched to my Pandaren Monk and explored the starting zone. I really enjoyed the story in this area. The only thing I missed: There isn’t a quest related to the brewmaster skills of the Pandaren.

Beta: Primary Specialization Screen

Beta: Primary Specialization Screen

Beta: Talent Screen

Beta: Talent Screen

Beta: Glyphs Screen

Beta: Glyphs Screen

Beta: Huo - Ancient Spirit of Fire

Beta: Huo – Ancient Spirit of Fire

Beta: Crossing a bridge

Beta: Crossing a bridge

Beta: On the road

Beta: On the road

Beta: "Peel banana first, eat second."

Beta: „Peel banana first, eat second.“

Beta: In the air

Beta: In the air

Veröffentlicht unter Gaming

Weiterentwicklung und MoP Beta!

Die Webseite entwickelt sich stetig weiter. Ich freue mich auch immer über neue Anregungen bzw. versuche Kritiken und Bewertungen von Besuchern umzusetzen. Erst kürzlich habe ich das Einstiegsmenu übersichtlicher gestaltet, damit weniger Irritation beim ersten Besuch von Learning-by-Gaming.net auftritt.

Der nächste große Schritt ist bereits in Planung: Es wird in Kürze einen neue Kategorie in diesem Blog entstehen, die nach und nach auch auf die Hauptseite übertragen wird, sobald sich genügend Informationen angesammelt haben. Ich freu mich schon darauf und hoffe, dass es großen Anklang finden wird!

Die nächste Neuerung, die damit in Zusammenhang steht: Mit der neuen Kategorie werde ich beginnen, den Blog (größtenteils) auf Englisch zu führen, um eine breitere Interessensgruppe ansprechen zu können. Ich hoffe auch dieses neue Feature wird Anklang finden.

Nun bleibt nur noch eines zu erwähnen: Mists of Pandaria Beta!!!
Auch Berichte aus der Beta des sich in der Entwicklung befindlichen neuen Addons zu World of Warcraft werden hier zu finden sein. Vorbeischauen lohnt also immer!

Willkommen in der MoP Beta

Willkommen in der MoP Beta