Finding of the week #141

Epic scale games and a limited amount of time

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about the different lengths of computer games and one of the most problematic challenges of playing epic scale games.

One of my biggest complains about story based computer games is that they are often beaten after about twelve hours of gameplay. According to my Steam library, I have completed Max Payne 3 in 13, Mirror’s Edge in 5, BioShock Infinite in 14 and Tomb Raider: Underworld in 13 hours. Those times, however, are not completely accurate as Steam starts to measure the time as soon as I load a game and does not recognize when I pause the game in order to do something else. Although those games were enjoyable and entertaining, it is disappointing when they are over as soon as I got used to the virtual world. In addition, it does not feel right when I am able to save the world within such a short amount of time as it does not provide me with the feeling of being part in something that is of an epic scale.

Some games, however, are different and provide me with enough content to play the game for more than 30 hours. For instance, I completed Deus Ex: Human Revolution after 36 and each game of the Mass Effect triology after more than 32 hours of gameplay. Progressing through those games provided me with a completely different experience as I started to develop a feeling for those virtual worlds. In the end, I made so many different experiences during the gameplay that it really felt as if I have achieved an important victory and that I was part of something epic. Moreover, in contrast to the very short games, those games last for about a month in real time and thus they start to become a part of my daily life.

Finally, there are also a few games that last for more than 100 hours and evolve around an epic story. Those epic games mostly are open world games that provide a main story line but allow the player to diverge from it in order to follow the story of a subplot. For instance, I finished the main story of Skyrim after more than 120 hours of gameplay. I think I could have been much faster, if I would have not explored the entire world to search for amazing places. Being able to explore and rescue such a huge virtual world rewards the players with many positive experiences and the feeling that they have made the difference and saved the life of many people.

Those epic games benefit from the fact that a player is able to travel between distant places in real time which allows them to develop a different feeling for the whole virtual world. During their journey, players can even meet inhabitants of the virtual worlds who approach them and ask for help. This provides the players with the feeling that the whole world is living and recognizing them, thus contributing to the immersion of the virtual world.

The only downside of those epic games is due to the fact that new players must develop a basic understanding of the virtual world during the initial hours of the gameplay in order to be able to understand the story of the game. This, however, can be difficult if the player takes longish breaks between the playing sessions and is not able to complete the initial hours of the gameplay within a few days. Personally, I made this experience twice as I tried to play Fallout: Las Vegas and The Witcher. After having played both games for two to three hours, I had to take a longish break and I was never able to find my way back into those virtual worlds. The next time I will try to play such an epic game, I have to make sure that I can play it for several consecutive hours in a row to develop a basic understanding of it.

Finding of the week #140

The joy of painting

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about the inspirational aspects of watching „The Joy of Painting“.

On October 29th, the birthday of Bob Ross, Twitch began to broadcast an all-episodes marathon of „The Joy of Painting“ in order to inspire and entertain the internet, as well as to bring some attention to the just launched „Twitch Creative“ branch [1]. Twitch is a social video platform for gamers that allows vested computer game players to broadcast their gameplay as livestreams. In addition, Twitch is commonly used to broadcast coverages of major e-sport events and computer game conventions. Since October 28th, Twitch features „Twitch Creative“ which targets artists as well as creators and allows them to share their work with others by broadcasting livestreams of their creative processes.

The Bob Ross marathon was a huge success and attracted more than 50.000 people within the first few hours. After 8.5 days, as the end of the marathon was approaching, a lot of people have been sad and wished the marathon would continue. As a result of this phenomenon, Twitch came up with a new plan and introduced the Bob Ross Monday night. From now on, Twitch will broadcast one season of „The Joy of Painting“ every Monday twice in order to allow the whole world to catch the broadcast. The first Bob Ross night, broadcasted on November 9th, attracted more than 81.000 viewers within the first 30 minutes.

Although some episodes are already more than 30 years old, the concept is still valid, relaxing and inspiring. In less than 30 minutes, Bob Ross paints a beautiful „happy“ painting, invites his viewers to paint along and explains his painting technique to teach others how to paint. The TV Show is not only educational, but also very relaxing. This is due to Bob’s very calm voice and the „happy“ and „positive“ colors he uses to compose his paintings. Furthermore, Bob adds to most elements he paints the adjective „happy“ and emphasize the positive effect of the show. „A happy little cloud„. „Happy little trees„. Finally, Bob inspires and encourages his viewers to start painting and to be creative. „You too can paint almighty pictures.“ „You can do anything you want to do. This is your world.“ „We don’t make mistakes. We just have happy accidents.“ By saying those words, Bob takes away the fear of doing something wrong and encourages his viewers to just start painting and follow their feelings.

The inspirational aspect of „The Joy of Painting“ can also be applied to our daily life. It’s our life and we can do anything we want to do. If something goes wrong, we should not take it too serious as mostly positive things will result of a „happy accident“. Finally, the huge success of the Bob Ross Monday is also a good indication that, especially in our fast paced time, we need to have something that allows us to relax and to calm down so that we can regain strength to tackle the next challenge.

The secret to doing anything is believing that you can do it. Anything that you believe you can do strong enough, you can do. Anything. As long as you believe.

Finding of the week #139

The joy of improving

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about the emotional rewards of playing DiRT Rally.

Currently, DiRT Rally is one of my favorite racing games as it allows me to experience the excitement off-road racing and to put my driving skills to a test in the disciplines of rally, hillclimb, as well as rallycross. Additionally, the game realistically simulates the behavior of the rally cars on different surface types. For instance, it is much easier to keep a car under control when driving at high speeds on dry asphalt than on a gravel road. Racing along those rally stages provides me with new challenges as rallying requires a completely different style of driving than racing at a regular race circuit.

Racing in DiRT Rally.

Racing in DiRT Rally.

In general, playing a realistic racing game mostly results in a strong flow experience as the racing itself provides drivers with clear goals and a constant feedback about the own progress. The most obvious goal is to beat the own personal best lap time on a race track and/or to drive a perfect lap. This goal is even recursive as each time a driver achieves a new fastest lap, the goal is renewed and the player can start again to beat the own lap time. In addition, the player is constantly informed about the own performance as the game displays the current lap time and thus the player is able to observe the own progress.

As a result, players can get into the state of flow which constantly motivates them to continue and to exhaust their skills in order to overcome the next challenge. The lap time in itself becomes unimportant to the players as they do not crave for the achievement. Instead, they derive their motivation from the emotional rewards of completing a challenge after having exhausted the own skills.

This is also true for DiRT Rally, as the main goal for the players is to complete a rally stage as fast as possible. In addition, the driving experience of a rally car in itself provides the players with a new challenge and allows the application of special techniques that are used in rallying. For instance, the players can learn and master rally maneuvers, such as a handbrake turn or a Scandinavian flick. The behavior of the virtual rally car then constantly provides the players with feedback about their learning progress.

This is also the main reason why DiRT Rally is currently one of my favorite games. It provides me with a great amount of new challenges, constant feedback and lots of emotional rewards.

Finding of the week #138

Force Feedback

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about my first time experience of using a force feedback device.

Realistic racing simulations belong to my favorite computer games as they have a very strong immersive effect and are an ideal environment to observe my personal improvement over time. On the one hand, the strong immersion is a result of the visual representation of the virtual racing as racing simulations allow me to enjoy the gameplay from the driver’s perspective, thus giving me the feeling of actually driving the car. On the other hand, the strong immersion is also a result of the realistic physics-engine that simulates the behavior of the car correctly and provides me with feedback about the car’s performance and the surface condition.

Furthermore, the realistic physics-engine helps me to observe my personal improvement as it provides me with an immediate feedback about my driving performance. Over time, I develop a feeling for a race car which enables me to drive it at its limits without loosing control over it. In the end, the feeling provided by the physics-engine allows me to recognize when I start to master a particular race car. In addition, the racing itself provides me with lots of feedback about my improvement as I get constantly informed about my lap time and thus I can visualize my progress.

DiRT Rally

DiRT Rally

Recently, developing a feeling for a race car has reached a completely new dimension for me. Until the end of last week, I was playing racing games with a very basic, no force feedback racing wheel that featured only 280° of rotation. Now, I have upgraded to a 900° of rotation force feedback racing wheel that really helps me to develop a feeling for a race car. Although the positive effects of force feedback are already well known, I was blown away as I played a racing game for the very first time using the new racing wheel as this was also my first time experience of the current generation of force feedback. Using it resulted in a new dimension of immersion as the force feedback provides me with an additional layer of feedback about the status of my car. Additionally, based on this feedback, it is much easier to develop a feeling for a particular race car and to control it at its very limits.

Finally, I was really amazed as I played for the very first time the off-road racing simulation DiRT Rally with my new racing wheel as it provided me with an accurate feedback about the surface condition. In particular, my first race took place on a gravel road and the emulated vibrations of my racing wheel resulted the same feeling I experienced while I was driving along gravel roads in Iceland.

In the end, driving a virtual race car now feels almost as if I would be driving a real car. Well, except for the fact that I unfortunately do not feel the acceleration on my body. Still, I can not wait for the next ride along a virtual race track!