Finding of the week #158

Constant practice required

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about the requirement of complex computer games to constantly practice the own skills in order to perform well.

Practice is not only needed when we want to acquire a new skill, but is also necessary in order to maintain a certain skill level. Naturally, some activities are easier to master than others, but in general, we have to continuously practice every activity to perform well at it. Furthermore, cognitive demanding and/or complex activities require more practice as they involve more skills that have to be practiced.

The demand for a constant practice applies to computer games as well. Depending on the genre, different skills are needed in order to successfully play a computer game and hence those skills must be continuously practiced. In addition, the required skills are also dependent on the computer game’s content which can range from a very simplistic game to a complex and cognitive demanding simulation. However, as most games of a particular genre use the same input game mechanics, the required skills can often be trained by playing any game belonging to a certain genre.

For instance, most First Person Shooter (FPS) games utilize the mouse in order to look around, determine the direction of movement and aim at a target. The player’s movement is controlled by the W, A, S and D keys that enable the player to move forward, sideways or backwards. Hence, by playing one FPS game, a player trains most of the skills which are relevant for all FPS games.

However, as soon as the game’s content is more complex or provides game mechanics that have a unique skill requirement, a player can only practice the relevant skills by playing the computer game requiring those skills. Additionally, the demand for the relevant skills is also dependent on the game’s difficulty level. A game that provides no room for error has a very high demand thus demanding a player to constantly pracitice the required skills in order to excel at the game.

DiRT Rally

DiRT Rally

One of those computer games is the realistic racing simulation DiRT Rally. Due to the high complexity of rallying, the game has already a high demand for various skills. In addition, the game provides no room for error thus making practice a mandatory activity in order to perform well at the game. Personally, I noticed that even a two weeks long break can have a significant impact on the own performance.

Although it might be an unusual thing for a computer game to require constant practice, it is also one of the most rewarding experiences to train in such a demanding environment. Becoming better at such a demanding game feels like a real accomplishment and motivates the player to continue to practice it.

In the end, I really enjoy playing DiRT Rally as it challenges me on a very high level and constantly allows me to improve my own skills.

Finding of the week #157

Three Years of „Finding of the week“

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about the three years anniversary of my „Finding of the week“ series.

On March 23rd 2013, I published my first „Finding of the week“ article. Since this historic date, I managed to write one blog entry per week for this special section of my research blog. By now, I have written 157 articles mostly related to computer games and their special training functions that help us players to improve our skills and become better at various tasks. Despite the strong focus on computer games, I also addressed various other topics such as historic spaceflight events and environmental issues.

Moreover, celebrating the three years anniversary makes me realize how important and varied the gamification of learning has become. Although I have discussed many use cases of computer games for training purposses, I still discover new fields of application or interesting side effects of playing computer games and hence, the series has even become an inventory of computer games and their respective training functions.

Additionally, the series also demonstrates the importance of my research objective as, despite the infinite amount of possibilities, there is no clear model that explains the actual process of encoding a certain knowledge in a computer game in order to develop a well tailored training application.

However, the series has also become a reminder of the importance of enviromental protection. More and more we start to feel the effects of a man-made global warming and, if we do not act now, we will ruin the only planet we have. Nature does not need us, but we need the nature. We should do everything we could in order to protect our home and save it for future generation.

Finally, I am really impressed by the amount of new things I have learned and experienced during the last three years. So many great things happened during this time and I am curious to find out what new things I will discover during the next three years!

Finding of the week #156

Five more reasons to protect our Earth 

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about the importance of protecting our Earth. If we do not act now, it might be too late.

The arctic regions are threatened by the global warming and will significantly change if we do not reduce our emissions. Many species have evolved in this unique environment and will probably disappear when the temperature continues to rise.

Moreover, things we enjoy will disappear as well. Currently, many tourists are visiting Iceland during the winter in order to enjoy its unique nature. However, if we do not stop global warming, the beautiful winter in Iceland will become a thing of the past. Would it not be great if we could preserve this amazing experience for future generations?

Let us change the world, now!

Finding of the week #155

Gamifying the Flight Safety Instructions

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about a potential game that could present the important flight safety instructions in a more engaging and effective way. In addition, this game could help passengers suffering from flight anxiety to get distracted from the uncomfortable situation.

Every of my commercial flight experiences has had the exact same beginning. Shortly before the pushback, a short video is being shown to demonstrate the safety instructions to the passengers. The animated video presents the location of the exits, the way how to operate the seat belt, the behaviour in case of a pressure leak, etc. Of course, presenting those instructions is critical in case of a real emergency, but they are not very appealing and engaging. Most passengers even ignore them as they are shown on a very small screen and presented in a very monotone way.

As touch-screens and mobile devices become more and more common, an interesting addition to the presentation of this safety video might be a serious game that demonstrates those safety rules in a vivid and engaging way. Of course, completely removing the video or some kind of general presentation of the safety rules is not possible as some passengers might not be interested in playing a game and hence would not be aware of the safety instructions.

In contrast to the video approach, the serious game would be more engaging and hence more effective as the passengers are personally involved in the process of learning about the safety instructions. In addition, as this approach also demands problem-solving skills, passengers who suffer from flight anxiety might get distracted from all the pre-flight preparations. This could be even enhanced, if the serious game in question provides clear goals, an immediate feedback as well as an increasing difficulty level. If those requirements are met, a player might even get into the state of flow. While being in flow, the user is completely immersed in the activity and forgets about all the other surrounding events.

Moreover, the game could be made available for the remainder of the flight and could be used to demonstrate other events that might occur during a flight. For instance, experiencing some turbulences can be scary for passengers suffering from flight anxiety. If the game shows what exactly is causing those turbulences and why the plane is shaking, they might partly overcome their anxiety.

Finally, the serious game could also be available for mobile devices and accompany a passenger throughout the whole process of traveling by plane. This would also help passengers suffering from flight anxiety to get distracted from the uncomfortable thoughts prior to boarding an airplane.

In general, the serious game could be a point-and-click adventure. During the gameplay, a player explores a series of levels that present the common steps of traveling by plane. For instance, the first level could start at the security check and show the passengers what things they have to put in the boxes. Personally, I am all the time confused what things I have to put in the boxes, and as a result of this, I would greatly appreciate if I would have an engaging guide. This level could be followed by a level explaining the steps necessary to complete the pre-flight preparations which includes the presentation of the safety instructions. Subsequently, the game could present other events that can occur during a flight. Finally, the game would conclude with a level presenting all the relevant information about the landing.

In the end, this approach would result in a more engaging way of presenting the safety instructions leading to a potential increased learning outcome and faster evacuation of the plane in case of an emergency. In addition, the serious game could help passengers suffering from flight anxiety to get distracted.