Master thesis submitted!

My master thesis just before submission

My master thesis just before submission

It’s done! I’ve submitted my master thesis today. 22.654 words all about gamification, soft skill training, soft skill assessment, e-learning and a possible implementation of it in the e-learning system „moodle“.

Success! Badge

Success! Badge

Many thanks to my supervisors, my friends and of course my parents. All of you helped me a great deal during the working process by giving me your support, new thoughts and additional ideas about how I could approach my work. Thank you!

Vielen Dank an meine Betreuer, meine Freunde und natürlich meine Eltern. Ihr alle habt mir sehr durch eure Unterstützung, neuen Gedanken und zusätzlichen Ideen zur Thematik bei meiner Arbeit geholfen. Danke!

I can’t believe it, but it’s already over. I was so involved in the working process over the last months, so it’s a strange feeling having finished the master thesis. On the other hand, I’ve some upcoming projects for the near future. Can’t wait to make them real!

Achievement unlocked: 20.000 words!

The amount of words in my master thesis is increasing rapidly. In this case I can proudly announce my latest achievement: my thesis now consists of more than 20.000 words!

20k words badge

Additional reward:
+1 writing skills
+1 endurance
+1 resistance to distracting objects

Achievement unlocked: 15.000 words!

Actually, I’ve unlocked this achievement already last week … but I like to keep track of my writing process. So, here we are! Still nothing important, but on the other hand it’s another nice looking number.

15k words badge

Additional reward:
+1 intellect
+1 wisdom
+1 writing skills

Writing process reloaded (soon!)

I finished the conceptual design of the informatics part yesterday. Sure, there’re still some things left to do: creating some charts, improving some parts of the concept and creating missing parts of the proof of concept. On the other hand, these things are only minor issues, so I decided to take a break and to focus my creativity over the next weeks on the writing phase of my thesis.

Right now, I’m looking through all the informations and results I gathered during the concept phase. After getting an idea of how I’ll present these informations in my thesis I’ll continue the writing process.

Next up: summer school !

I did great progress over the last two weeks in thinking about the features of my gamifcation concept. The realisation or better the finalisation of my concept on the other hand is a little bit more complicated. I think, it’ll need some more discussions with my supervisors to make sure I’ve got the right idea of the final result I’ll present in my master thesis.
The good thing: I’ve coded a bit and managed to get a very small piece of my concept working!

The next week the „International Summer School – Media Studies“ is taking place at my university and I’ll be one of the participants. I’m really looking forward to discuss topics concerning Augmented Reality and E-Sports. I think it’s a great opportunity to get a deep insight into current research fields and of course getting new impressions and thoughts by discussing them with well-known experts like Jay Bolter.
The other side of the medal: I won’t have much time to progress with my informatics concepts.

Gamification of your own life

Gamification of your own life is pure fun: You’re always on top of the scoreboard, regardless if you’re slacking or not!
Sebastian Oberdörfer

Well, as you can see – or in this case not see, I didn’t wrote a new episode of my raid-management guide yet. I’m too busy doing different (and naturally more important!) things like making up some ideas and concepts for the gamification of an e-learning system.

I like to add more content regularly to my blog. So I’ll try to post some shorter updates on a regular basis over next weeks. Maybe the concept of shorter entries will pay off and I can offer more content than writing long articles and forgetting half of the things during this process.

A short update

It’s a long time ago since my last blog post. On the one hand, I was very busy writing my thesis, preparing a weekend seminar and … . On the other hand, nothing special happened and I had not enough time writing the next part of my raid management guide. Hopefully I can continue during the next two weeks.

After I finished this weekend block course on the first weekend of june, I thought I would be finished with all the university stuff except for the master thesis. Unfortunately, the last missing course was postponed to late of july and it needs a bit of preparation. In this case, I’m not as free as I thought I would be to continue with my master thesis. But I’m in good hope finishing the preparation and writing the handout within the next days.

The week after the block course, I used for some appointments with my master thesis supervisors to talk about my current status of my master thesis and to get some new inputs. The next steps on the long road will be: Realising the ideas made up during the appointments and making some thoughts about the realisation of the informatics part of my master thesis. I’ve already made up some thoughts about the informatics part. Next monday, I’ll present and discuss them.

Beside of working on my master thesis, I was watching some Diablo 3 hardcore progress streams. It’s impressive how coordinated these players are working. Even setbacks like character deaths weren’t a huge hit for them. They try to work even harder to compensate the loss of time. The preparation and the commitment of these players reaching thier goal was really impressive.
Finally, the night before the release of patch 1.0.3 – which brought a huge nerf to the endgame – two players reached their goal and finished Diablo 3 inferno on hardcore.

After finishing my master thesis, I would like to make some research about the development of team skills during gaming. It’s really impressive how such games lead to coordinated teamwork.

Well, I think that’s all for now. Hope to write more soon!

Achievement unlocked: 10.000 words!

My master thesis now containts more than 10.000 words! Nothing special, but it’s a nice number to highlight.

Influenced by my work, I thought about the gamification of my writing process:

10k words

10k words badge

Additional reward:
+1 intellect
+1 writing skills
+1 nerdiness

Raid Leader: Basics

A raid leader is mostly responsible for the success of the whole raid. Losing a leader is always a huge hit for the raid. The leader makes sure the raid isn’t ending in chaos. A leader inspires, provides feedback and creates a powerful and fair environment, where everybody feels welcome and can perform at its best. To fulfill the duties, the raid leader has to cover four things:

Communication: The most important thing a raid leader should do is to communicate with the other members. If the leader doesn’t communicate anything to them, they won’t be up to date and won’t feel integrated into the raid. On the other hand, if there’s an issue which is not communicated, nobody knows about it and no solution will be found. Considering this, communication is the most powerful tool a raid leader has: It even can solve almost every problem.
Communication can be seperated into two ways: the direct and the indirect way. The direct way is speaking directly to the members via voice chat or via the written ingame chat. The voice chat is the most present one, because it directly uses the senses of everybody involved.
The indirect way is using a communication platform like a forum. The leader should make clear the necessity of visiting the forum – in the best case on a daily basis – to stay up-to-date. Once the forum serves as a communication platform, the leader can act on the assumption that the published information has reached everyone. This indirect platform can be used for (longterm) discussions, off-topic discussion and as some kind of database. If there’re some rules or general agreements, these rules should be found in the forum as well.

Rules: Rules are a very good way to create a fair climate for everybody in the raid. The rules should apply to everybody in the group, even to the closest friends of the raid leader, the officers and the leader itself. The leader should write out the rules to get rid of the most critical things like the loot distribution, the use of the raid planer, the expected raid preparation, the expected behavior during the raids, etc.
The rules should be accessible on a common platform like a forum or website.

Strategy: The raid leader decides which strategy is the appropriate one for a certain boss. The leader should ask the members for some input by making up the tactics, but the ultimate decision should be made by the leader itself. Afterwards, the leader should communicate the new strategy to everyone in the raid. This should happen in a direct way and if there are some important roles (e.g. handling a spawning add in an appropriate way), the leader should make clear the assigned player is up to it.
The decision of the appropriate tactics should take the strengths and weaknesses of the raid into account. If the raid has very strong healers, the right strategy might allow to underheal a certain boss, whereas a very strong dps setup allows to use an additional healer to play more safely.
If it’s the beginning of a new content, the raid leader should recall the current strategy of the raid the second or the third time the raid is fighting against a certain boss to make clear everybody is up to the strategy and starts to interalize the tactics.
During farm times or in a later period of the current raid content, the raid leader should only recall the individual strategy if a new members has joined the raid and isn’t up to the used tactics. The whole fight shouldn’t be explained, because in this period enough guides are available and the fight should be clear to everybody – even the freshly joined member.

Roster: The raid leader should always have an eye on the roster. Members are the most important resources a raid has. Without enough players a raid won’t exist. Even if a certain role (e.g. tank) is missing, a raid can get into trouble. The raid leader should be aware of losing members and should start recruiting new people if necessary. The right amount of members should be oriented on the availability of the other participants in the raid. When the leader doesn’t get into situations of calling it a raid, the right amount of players might have been found.

Raid Leader: Basics – Roundup

A raid leader has to cover four things: establishing a working communication, creating a fair and fun environment by writing out some rules, making the ultimate strategy decisions and keeping the raid working by managing the roster.

In general, I also like to answer user – in this case your (!) – questions. So, if you’ve a question about the whole topic of raid-management, just write me an e-mail (questions[at]learning-by-gaming.net) and I’ll do my very best to answer them.

Leadership styles

As previously discussed, a leader is necessary for a raid. Without a leader, a raid won’t exist and even if the raid exists, it won’t be really successful. The leader is in charge of the group and is responsible to set out the goals and to make sure the group will achieve these goals. Unfortunately a leader needs influence: A leadership can only exist when the members are accepting the leader.
Members like to be directed by the leader and won’t feel the burden of being responsible for the whole group. Members also likes to get some feedback from their leader to get a better feeling for their work.
The leadership can be leader-centered using only one main leader or it can be used a shared leadership with several leaders. There’re many ways to lead a group and even if every leader is different and has an individual style of leading, there’re existing four general leadership styles:

Transactional leadership: This leadership style works by pointing out the requirements to achieve a certain goal and maybe setting out some rewards by accomplishment.

Transformational leadership: This leadership style works by focusing directly on the team members. The leader influences and motivates the members in a direct and charismatic way and cares about every member in his group.

Heroic leadership: This leadership style works mainly with a leader who feels superior to his subordinates. The decisions of the leader are based on his broad knowledge. Members of his group are fearing to fail because the leader will blame them.
The heroic leadership can be seperated into two sub-categories: autocratic and coercive leadership. The autocratic leader likes to have the full control over the group. He makes decisions without asking his team members and likes to give direct orders. The coercive leader demands from his team members total engagement and the will to do everything they can to achieve a certain goal.

Post-heroic leadership: The post-heroic leader wants to share a bit of the responsibility. He likes to inspire his members to learn, to gain more knowledge and to become better in what they are doing. The leader likes to discuss solutions with his team and supports innovations.
The post-heroic leadership can be seperated into two sub-categories as well: democratic leadership and shared leadership. Democratic leadership works by discussing possible solutions and giving his members a voice in decisions. Shared leadership allows the members to engage in the tasks of the leadership.

The best leaders are able to use these four different leadership styles and to switch between them according to the specific situation they are in. Sometimes shared leadership is appropriate: It gives the group the opportunity to gather different ideas and approaches, how to solve a certain problem. The members feel integrated into the whole issue solving process and they get a better impression of the situation they’re in. The main disadvantage of this style: it’s not very direct. If a decision needs be made in a short amount of time, this style isn’t the right way to go.
Fast decisions can only be made by few or only one member. If needed, a leader should be able to decide on its own and to push through his decisions. In this case, he should switch to the heroic leadership style. As a heroic leader, all the decisions are made by himself and he can directly advise his members to do a certain action.
Unfortunately the heroic leadership has its main disadvantage by being superior to the other members. They have to accept the decisions made by the leader and have to follow his instructions, even if they’re not agreeing with them. In stressful situations this style could solve issues. Whereas using only the heroic leadership style can cause some moral and motivation problems among the members.
The leader even can’t just rely on a transactional or transformational style. The leader should take care of all his followers but also be able to set out goals and to make clear what he’s expecting from his team.

Leadership styles – Roundup

All the four leadership styles have some advantages and even some disadvantages. A good leader should always have an overview over the whole situation he’s in to have the opportunity to change his leadership style to handle the situation properly. Just keeping one leadership style can cause severe problems. At least the leader should be able to push through his decisions without ignoring the opinions of his fellow members all the time.

In general, I also like to answer user – in this case your (!) – questions. So, if you’ve a question about the whole topic of raid-management, just write me an e-mail (questions[at]learning-by-gaming.net) and I’ll do my very best to answer them.

Reference:
Siewiorek, Anna; Gegenfurtner, Andreas (2010): Leading to Win: The Influence of Leadership Styles on Team Performance during a Computer Game Training, in: ICLS ’10 Proceedings of the 9th International Conference of the Learning Sciences – Volume 1, pp. 524 – 531.