Three Types of Exploration
During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!
This week: This time, I think about the different types of an exploration-based gameplay: travel-based, challenge-based, and resource-based
Personally, I am a huge fan of computer games that put a strong focus on the exploration of the virtual environments. The exploration aspect can be categorized in three main types: 1) a travel-based exploration, 2) a challenge-based exploration or a 3) resource-based exploration. Depending on the type, the exploration has a different role in the overall gameplay.
A travel-based exploration requires a fully explorable vast virtual environment that consists of several special features, such as waterfalls, spectacular vantage points, or hidden ruins inside of deep forests. These special features can be discovered by traveling through the environment. Here, the exploration either is the core element of the gameplay, e.g., when playing a walking simulator, or an optional aspect of the overall gameplay, e.g., when playing an open world role-playing game.
A challenge-based exploration lays a higher focus on the exploration of the virtual environment during the gameplay. In contrast to a mere travel-based exploration, this type requires the player to find a way to overcome obstacles. For instance, when playing Kerbal Space Program, a player has to design spacecraft that have the correct performance when aiming at the exploration of specific celestial bodies. The spacecraft not only has to reach the celestial body, but also to be powerful enough to deal with the environment, e.g., a strong gravity. In this way, a challenge-based exploration provides players with concrete goals for exploration that determine the overall gameplay.
Finally, a resource-based exploration allows a player to refine resources during the gameplay to craft more powerful items. This requires a player to find these resources first. In this way, the gameplay challenges a player to explore the virtual environment to find and to obtain all the basic resources. This often bases on the requirement to explore all regions and zones of the virtual environment. For instance, when playing Minecraft, a player needs to dig down to the so-called bedrock layer to find diamonds which are one of the most valuable resources in the game.
The three types can also be combined to provide different forms of exploration at the same time. Once having landed on the surface of a celestial body in Kerbal Space Program, a player can travel on the surface with the astronauts either on foot or using vehicles that have to be landed there first.
For instance, as I was searching for a specific resource on the home planet in the full release version of Astroneer, I felt stuck because I was not able to find it. Also, the game did not provide me with information that the resource could not be found on the home planet. In this way, I spend a long time digging deeper and deeper into the planet until I finally decided to abort this approach to try out to fly to a different planet in the virtual environment of Astroneer. As soon as I launched into space, the game provided me with a map of all the existing planets and informed me about the resources that can be found on them. Thus, to avoid this kind of frustration, it is important to provide players with hints or game mechanics to find out where specific resources can be found when implementing the resource-based exploration.
In conclusion, a computer game can provide three main types of exploration. Depending on the type, some additional information are required to avoid evoking a frustration in the player. The exploration types may be combined in the same computer game.