Finding of the week #277

Achieving the right mindset

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about how computer games can help us to recall acquired knowledge and to improve the mental models that store it.

When acquiring new knowledge, we compile mental models for it. These mental models are complex mental representations that allow for an internal visualization. Mental models are situation specific and, as a result of this, the knowledge training is especially effective when it creates similar requirements to the targeted application of the knowledge. This is important as mental models allow for a training transfer from the training environment to the actual application of the knowledge.

Computer games have a high potential to achieve such a knowledge training as they can simulate any learning content and create similar requirements to a real world application. However, the degree of realism also depends on the used input devices and the overall environment in which the simulation is experienced.

Aside from achieving an effective knowledge training, computer games can help us to retain acquired knowledge and to update the respective mental models. This is achieved by simulating the targeted knowledge in such a way that, despite not reaching a high degree realism, the mental models are still used to solve presented problems. In this way, users are required to apply their mental models for problem-solving thus recalling the stored information. In addition, computer games visualize the knowledge’s application thus improving the mental models by further visualizations.

For instance, a flight simulation computer game requires all principles of flight during the gameplay. Players can apply relevant knowledge by practicing flight maneuvers, radio navigation, and standardized approaches. As a result, although not being in a real cockpit, pilots can challenge themselves to apply their flight skills and to recall them. Thus, the gameplay results in a deliberate practice that ultimately leads to a completely automated or pattern-driven application of the knowledge, e.g., the flight skills.

In conclusion, computer games not only allow players to acquire and practice new knowledge, they also have the potential to require knowledge in a simplified way. This requirement still activates a player’s mental model thus improving it. As a result, although not being able to practice the knowledge in a real world application, users are able to automate their knowledge and gain expertise with its application. Hence, they are still prepared when they have to apply this knowledge in a real world context.