Finding of the week #270

The Fascination of Being Evil

During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!

This week: This time, I think about the fascination of being evil and acting against the own principles inside of virtual worlds.

Some games allow for an evil or dark gameplay. This is achieved by either presenting an evil subject, allowing for decision-making and/or providing players with a complete freedom to do what they desire. The first approach puts players into the role of a supervillain trying to turn the world into a darker place, a member of a gang or mafia family, or simply making illegal activities to an integral part of the gameplay. For instance, the games of the Grand Theft Auto series allow players to steal vehicles or attack other non-player characters (NPCs) for no good reason.

The second approach is implemented by providing the option to choose between different ways of reacting to a request from NPCs. Instead of automatically helping them, players then can also decide to ignore the request or even send the NPCs into a trap to ultimately loot their remains. Frequently, this method is combined with a narrative that changes based on a player’s decisions. For instance, in the Mass Effect games, a player can decide to let an NPC die instead of helping him. This then results in the outcome that the player will not have a second encounter with this NPC later on. Also, it changes the entire story and leads to a different ending. Moreover, this method lets a player experience ethical questions and challenges her morale-decision making ability.

Finally, open world games can be used to provide players with a complete freedom. This, however, also requires the implementation of specific player abilities allowing for the execution of evil activities inside of the virtual worlds. For instance, Skyrim allows players to break into the houses of NPCs to steal their belongings or to attack other NPCs and to play the game as an outlaw.

Personally, I find it very interesting to try out things that are completely against my own principles. Normally, like in the real world, I like to interact with the virtual worlds in a good way and try to help all the NPCs I encounter. However, from time to time, it is refreshing to simply experiment with actions and reactions that would occur when I channel my darker-inner-self. In the end, it is fascinating to be evil from time to time.