Inspiration and Hope
During my ongoing literature review I often discover interesting facts about things I’ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I’ll share my new science based knowledge with you!
This week: This time, I think about how computer games can inspire and give us hope which especially is helpful during rough times in our normal lifes.
Computer games, like any other medium, can inspire users and give them hope to believe in themselves. This can especially be helpful when they go through a rough time in their real lifes and need some motivation to continue finding a solution. However, in contrast to music or movies that only reach a listener or viewer in a direct and emotional way, computer games can also inspire players by challenging them to overcome dire situations or even save the entire world. Thus, games provide an incentive to actively take part in a meaningful process that often is much greater than the player’s role.
For instance, the games of the Mass Effect series put the player into the role of a star ship’s commander who is sent through the Milky Way galaxy to stop an aggressor from eradicating all organic civilizations. During this adventurous journey, the player often has to make important decisions that affect and change the game’s narration. In addition, the player meets a lot of virtual inhabitants of the galaxy that ask for help and thank the player in a very emotional way. As a result, the player not only changes the lifes of many others, but can also save all civilized life in the galaxy.
By playing a central role in such a meaningful process, players often start to feel powerful as they can change the world when they put enough effort into the gameplay. This motivating feeling is even enhanced as computer games induce flow by providing clear goals, immediate feedback and a constant stream of new challenges that increase in difficulty. In the end, players can get into the mood that anything is possible and nothing can stop them. This mood ultimately can give them hope to be able to solve their real problems and/or inspire them to tackle the problems in a very energic way or with a new approach.