{"id":954,"date":"2013-08-24T12:50:45","date_gmt":"2013-08-24T10:50:45","guid":{"rendered":"http:\/\/blog.learning-by-gaming.net\/?p=954"},"modified":"2013-08-24T12:52:03","modified_gmt":"2013-08-24T10:52:03","slug":"finding-of-the-week-23","status":"publish","type":"post","link":"http:\/\/blog.learning-by-gaming.net\/?p=954","title":{"rendered":"Finding of the week #23"},"content":{"rendered":"<p><strong>You&#8217;re stuck in space now<br \/>\n<\/strong><\/p>\n<p><em>During my ongoing literature review I often discover interesting facts about things I&#8217;ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I&#8217;ll share my new science based knowledge with you!<\/em><\/p>\n<p>This week: This time, it&#8217;s a little add-on to my last weeks article about Kerbal Space Program (KSP)[<a title=\"Kerbal Space Program\" href=\"https:\/\/kerbalspaceprogram.com\/\" target=\"_blank\">1<\/a>]. Today I like to focus a little bit more on the realistic approach of the game and how the game brings its players closer to real world rocket science.<\/p>\n<p>The first interesting fact I found out this week is that members of <strong>NASA&#8217;s Jet Propulsion Lab<\/strong> are playing KSP[<a title=\"NASA playing KSP\" href=\"http:\/\/penny-arcade.com\/report\/article\/nasas-jet-propulsion-lab-is-obsessed-with-a-certain-game-and-i-bet-you-can-\">2<\/a>]. Workers in the field of science or engineering do have a lot of crazy ideas, they never would try in real life. However, KSP gives them an almost realistic framework to give these ideas a try. Thus it can be quite addicting trying out a new thought experiment or replay real world space missions.<\/p>\n<p>Furthermore, I like to highlight the usability of <strong>real world calculations<\/strong> of orbital maneuvers in KSP. One of the ways of reaching other planets is using a Hohmann transfer orbit[<a title=\"Hohmann transfer orbit\" href=\"http:\/\/en.wikipedia.org\/wiki\/Hohmann_transfer_orbit\" target=\"_blank\">3<\/a>]. The calculations for this maneuver are working the same way in KSP as in real life[<a title=\"Hohman transfer orbit in KSP\" href=\"http:\/\/forum.kerbalspaceprogram.com\/showthread.php\/16511-Interplanetary-How-To-Guide\" target=\"_blank\">4<\/a>]. Based on these formulas, a calculator[<a title=\"Interplanetary calculator\" href=\"http:\/\/ksp.olex.biz\/\" target=\"_blank\">5<\/a>] was created by Olexandr Savchuk of KSP to easily determine the values needed for an interplanetary flight.<\/p>\n<p>Additionally, KSP can be <strong>used to explain<\/strong> how rocket design and staging does affect the performance of the space craft. As an example, I like to highlight the &#8222;advanced rocket design tutorial&#8220; from Scott Manley[<a title=\"Scott Manley\" href=\"http:\/\/www.youtube.com\/user\/szyzyg\" target=\"_blank\">6<\/a>]. During the video, Scott Manley is demonstrates different examples of rocket design and also links it to actual real world rockets.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/XZMkQvbk0zw\" height=\"315\" width=\"560\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>Finally, KSP can be used to <strong>approach complex ideas<\/strong> like what would it take to reach the speed of light with a space craft (in KSP). This video is again made by Scott Manley[<a title=\"Scott Manley\" href=\"http:\/\/www.youtube.com\/user\/szyzyg\" target=\"_blank\">6<\/a>], who explains what will be needed to accelerate to the speed of light.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/FCXMpWMEc1w\" height=\"315\" width=\"560\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You&#8217;re stuck in space now During my ongoing literature review I often discover interesting facts about things I&#8217;ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why &hellip; <a href=\"http:\/\/blog.learning-by-gaming.net\/?p=954\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-954","post","type-post","status-publish","format-standard","hentry","category-finding-of-the-week"],"_links":{"self":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/954","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=954"}],"version-history":[{"count":9,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/954\/revisions"}],"predecessor-version":[{"id":964,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/954\/revisions\/964"}],"wp:attachment":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=954"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=954"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=954"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}