{"id":613,"date":"2013-04-20T19:00:19","date_gmt":"2013-04-20T17:00:19","guid":{"rendered":"http:\/\/blog.learning-by-gaming.net\/?p=613"},"modified":"2013-06-01T15:02:43","modified_gmt":"2013-06-01T13:02:43","slug":"finding-of-the-week-5","status":"publish","type":"post","link":"http:\/\/blog.learning-by-gaming.net\/?p=613","title":{"rendered":"Finding of the week #5"},"content":{"rendered":"<p><strong>Gamers: No fear of failure<\/strong><\/p>\n<p><em>During my ongoing literature review I often discover interesting facts about things I&#8217;ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I&#8217;ll share my new science based knowledge with you!<\/em><\/p>\n<p>This week: I read the book &#8222;<strong>Reality is broken<\/strong>&#8220; [<a href=\"#1\">1<\/a>]. Jane McGonigal gathered a lot of information about how computer games might change ourselves and improve our world. The author shows how computer games can solve real-world problems and suggests that computer gamers can become extraordinary problem solvers and collaboration experts.<br \/>\nThis &#8222;finding of the week&#8220; &#8211; due to lack of time &#8211; is a very short one and presents my special thoughts about solving a &#8222;certain problem&#8220;.<\/p>\n<div title=\"Page 2\">\n<div>\n<div>\n<p>&#8222;<em>We learn how to play by carefully observing what the game allows us to do and how it responds to our input. As a result, most gamers never read game manuals.<\/em>&#8220; ([<a href=\"#1\">1<\/a>], p.26) This is one thing, gamers are really getting used to it. Often a game offers a short tutorial to teach them the most important facts: How they can move in the virtual world or how they can intertact with entities of the game. The user interface is often quite similar within a particular genre. Thus gamers getting used to certain symbols and their meaning.<br \/>\nDuring gameplay, gamers are playing from scratch: Principle of trial and error! If some way isn&#8217;t the right one, players are encouraged to try another one until they exhause the challenge. Only if they feel to be stuck forever, they start searching the internet for a possible solution of their particular problem.<\/p>\n<p>This attitude also comes into play when gamers are using other types of software or trying to tweak their computers: They don&#8217;t bother reading manuals at first, they just begin with the search for known symbols in the interface of the software. Saving the current project is often illustrated with a floppy disk. A printer icon is in most cases the printing function. And if not &#8230; trial and error again.<br \/>\nTherefore computer gamers do often have a deep knowledge about computer related issues because they&#8217;ve already experienced a lot. They seem to be the perfect problem solver if a printer refuses to print.<\/p>\n<p>Well, they probably are &#8230; but! &#8230; everyone can get this knowledge too. Gamers aren&#8217;t perfoming magic. They just take advantage of the trial and error principle.<\/p>\n<p>To wrap things up: Gamers teach us to approach things without the fear of failure. And as long as it is related to the use of a computer, the undo-function helps a lot to noodle around. Except for formatting, deleting, placing magnets near hdds, any water related problems, etc.<\/p>\n<p>[<a name=\"1\"><\/a>1]\u00a0McGonigal, Jane (2011): Reality Is Broken, New York.<\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Gamers: No fear of failure During my ongoing literature review I often discover interesting facts about things I&#8217;ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why &hellip; <a href=\"http:\/\/blog.learning-by-gaming.net\/?p=613\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-613","post","type-post","status-publish","format-standard","hentry","category-finding-of-the-week"],"_links":{"self":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/613","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=613"}],"version-history":[{"count":13,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/613\/revisions"}],"predecessor-version":[{"id":772,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/613\/revisions\/772"}],"wp:attachment":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=613"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}