{"id":3416,"date":"2018-07-28T20:52:11","date_gmt":"2018-07-28T18:52:11","guid":{"rendered":"http:\/\/blog.learning-by-gaming.net\/?p=3416"},"modified":"2018-07-28T20:52:11","modified_gmt":"2018-07-28T18:52:11","slug":"finding-of-the-week-280","status":"publish","type":"post","link":"http:\/\/blog.learning-by-gaming.net\/?p=3416","title":{"rendered":"Finding of the week #280"},"content":{"rendered":"<p><strong>Gamified Workflow<br \/>\n<\/strong><\/p>\n<p><em>During my ongoing literature review I often discover interesting facts about things I\u2019ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I\u2019ll share my new science based knowledge with you!<\/em><\/p>\n<p>This week: This time, I think about how a traditional workflow can be optimized by following the game desing principles of well-defined goals and immediate feedback.<\/p>\n<p>Computer games provide players with clear goals, constant feedback, and meaningful rewards thus achieving a flow-inducing gameplay. At the same time, these gameplay elements also provide players with information that rarely is available in the real world. As a result, playing computer games not only is an engaging activity, but often also more rewarding than most normal activities in the real life.<\/p>\n<p>This is especially is a result of the clear game goals and immediate feedback that guides a player and helps to solve game tasks in a very efficient way. In the real world, we often are not sure what exactly we need to do to complete a task. In addition, while trying to complete a task, we rarely receive feedback indicating that we are on the right track. Instead, one is normally challenged to interpret a task and to subsequently try to solve it in a best possible way. Unfortunately, while progressing towards the task&#8217;s completion, an immediate feedback rarely is available. Also, sometimes tasks change without being propagated to everyone involved. As a result, one is constantly in some kind of limbo between doing the correct things or being on a wrong path.<\/p>\n<p>In the end, our daily lifes feel boring in comparison to activities we can do inside of a computer game. However, by understanding these core principles, guidelines for an effective workflow can be generated.<\/p>\n<ol>\n<li>Provide smaller and well defined sub-tasks for a complex main task. This results in a better understanding of the personal goals.<\/li>\n<li>Provide immediate feedback after the completion of a sub-task. This allows for an early and constant assessment of the own performance and results in a higher self-confidence to be on the right way.<\/li>\n<li>Communicate changes in a clear and immediate way. This results in a fast and easy adjustment of the own priorities.<\/li>\n<\/ol>\n<p>By following these simple guidelines, a traditional workflow can be optimized. This optimized workflow potentially leads to a higher satisfaction as everyone is aware of the own progress and easily can fokus on the set out goals.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamified Workflow During my ongoing literature review I often discover interesting facts about things I\u2019ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as &hellip; <a href=\"http:\/\/blog.learning-by-gaming.net\/?p=3416\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,5],"tags":[],"class_list":["post-3416","post","type-post","status-publish","format-standard","hentry","category-finding-of-the-week","category-gaming"],"_links":{"self":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/3416","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3416"}],"version-history":[{"count":2,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/3416\/revisions"}],"predecessor-version":[{"id":3418,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/3416\/revisions\/3418"}],"wp:attachment":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3416"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3416"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3416"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}