{"id":3362,"date":"2018-05-19T15:29:52","date_gmt":"2018-05-19T13:29:52","guid":{"rendered":"http:\/\/blog.learning-by-gaming.net\/?p=3362"},"modified":"2018-05-19T15:29:52","modified_gmt":"2018-05-19T13:29:52","slug":"finding-of-the-week-270","status":"publish","type":"post","link":"http:\/\/blog.learning-by-gaming.net\/?p=3362","title":{"rendered":"Finding of the week #270"},"content":{"rendered":"<p><strong>The Fascination of Being Evil<br \/>\n<\/strong><\/p>\n<p><em>During my ongoing literature review I often discover interesting facts about things I\u2019ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why things are as they are. Maybe these ideas are new to you, too. Therefore I\u2019ll share my new science based knowledge with you!<\/em><\/p>\n<p>This week: This time, I think\u00a0about the fascination of being evil and acting against the own principles inside of virtual worlds.<\/p>\n<p>Some games allow for an evil or dark gameplay. This is achieved by either presenting an evil subject, allowing for decision-making and\/or providing players with a complete freedom to do what they desire. The first approach puts players into the role of a supervillain trying to turn the world into a darker place, a member of a gang or mafia family, or simply making illegal activities to an integral part of the gameplay. For instance, the games of the <strong>Grand Theft Auto<\/strong> series allow players to steal vehicles or attack other non-player characters (NPCs) for no good reason.<\/p>\n<p>The second approach is implemented by providing the option to choose between different ways of reacting to a request from NPCs. Instead of automatically helping them, players then can also decide to ignore the request or even send the NPCs into a trap to ultimately loot their remains. Frequently, this method is combined with a narrative that changes based on a player&#8217;s decisions. For instance, in the <strong>Mass Effect<\/strong> games, a player can decide to let an NPC die instead of helping him. This then results in the outcome that the player will not have a second encounter with this NPC later on. Also, it changes the entire story and leads to a different ending. Moreover, this method lets a player experience ethical questions and challenges her morale-decision making ability.<\/p>\n<p>Finally, open world games can be used to provide players with a complete freedom. This, however, also requires the implementation of specific player abilities allowing for the execution of evil activities inside of the virtual worlds. For instance, <strong>Skyrim<\/strong> allows players to break into the houses of NPCs to steal their belongings or to attack other NPCs and to play the game as an outlaw.<\/p>\n<p>Personally, I find it very interesting to try out things that are completely against my own principles. Normally, like in the real world, I like to interact with the virtual worlds in a good way and try to help all the NPCs I encounter. However, from time to time, it is refreshing to simply experiment with actions and reactions that would occur when I channel my darker-inner-self. In the end, it is fascinating to be evil from time to time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Fascination of Being Evil During my ongoing literature review I often discover interesting facts about things I\u2019ve never thought about. Sometimes I can connect these facts with my own observations: The result is mostly a completely new idea why &hellip; <a href=\"http:\/\/blog.learning-by-gaming.net\/?p=3362\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,5],"tags":[],"class_list":["post-3362","post","type-post","status-publish","format-standard","hentry","category-finding-of-the-week","category-gaming"],"_links":{"self":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/3362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3362"}],"version-history":[{"count":4,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/3362\/revisions"}],"predecessor-version":[{"id":3366,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=\/wp\/v2\/posts\/3362\/revisions\/3366"}],"wp:attachment":[{"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3362"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.learning-by-gaming.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}